Hexagon Tile Editor dev #1

Repository


I have progress with my tile editor. I added profiles so now I can create maps separated in different categories. It allows to easier work with different types of map in my puzzle. When I will improve export option, it will be possible keep data in editor for several projects simultaneously.

{
	"Park"
	{
		"map_1" {[1, 1], [0, 1]},
		"map_2" {[2, 0], [0, 0]}
	},
	"Beach"
	{
		"map_1" {[0, 1], [1, 1]},
		"map_2" {[2, 3], [1, 0]}
	}
}

Profiles 2023-11-28 at 6.22.26 AM.png


I also rewrite code base for more strictly separation between “business logic” and “view”. It allows me very easy implement scroll lists and deleting map. For scrolls I use druid, that library makes work with UI much easier and faster, I highly recommend to try it.

I added one small feature tile counter, for the puzzle I need even numbers of the tiles.


Profiles 2023-11-28 06-26-09.mp4

Ahead of me improving export functionality, after that I can finally separate project from the engine and create build for PC.


Pick of the week:

https://open.spotify.com/album/0820QB6VuHkylTNDWr1Z5t?si=slE8cw0EQAmK2XrLD54GHw


Author: Aleh Zakharau

twitter: **** @ZaharauAleh