I have progress with my tile editor. I added profiles so now I can create maps separated in different categories. It allows to easier work with different types of map in my puzzle. When I will improve export option, it will be possible keep data in editor for several projects simultaneously.
{
"Park"
{
"map_1" {[1, 1], [0, 1]},
"map_2" {[2, 0], [0, 0]}
},
"Beach"
{
"map_1" {[0, 1], [1, 1]},
"map_2" {[2, 3], [1, 0]}
}
}

I also rewrite code base for more strictly separation between “business logic” and “view”. It allows me very easy implement scroll lists and deleting map. For scrolls I use druid, that library makes work with UI much easier and faster, I highly recommend to try it.
I added one small feature tile counter, for the puzzle I need even numbers of the tiles.
Profiles 2023-11-28 06-26-09.mp4
Ahead of me improving export functionality, after that I can finally separate project from the engine and create build for PC.
Pick of the week:
https://open.spotify.com/album/0820QB6VuHkylTNDWr1Z5t?si=slE8cw0EQAmK2XrLD54GHw
Author: Aleh Zakharau
twitter: **** @ZaharauAleh